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Doom 3 security access code door12/21/2023 From this we conclude that they must be killed from afar, or run up, quickly strike and quickly run back. Cons: lack of intelligence safe over long distances moves slowly Weak (health, not strength). Pros: strong damage at close range lack of fear quiet can surround. Zombie Tactics: Spread unevenly, but often in large numbers. Immediately after the video, it must be soaked. There, by the way, immediately after the exit, there will be a cylinder on the left that restores the level of oxygen.Īfter such a walk there will be another elevator and that's it. although the year is 2145, everything is possible. If anyone does not know, then the pressure there is a hundred times less than on earth, this is enough to die on the spot. Another interesting thing about this game is walking in open space. Further, it seems as if we need to go along the bridge, but it is disassembled, so we pass to the left. In one place, to the left of our direction of movement, there will be the first cabinet with the code, and next to it is a map of some absent-minded idiot with this same code - 531. From this point on, you can already kill, for this you need to move away from the person. We pass to the next level, where they give us a gun. And what pleases most of all, the duck is that he does not break to his destination, but, if necessary, stops and even returns, not to mention the fact that in the future the same bots will protect us. An interesting device that looks like a mechanical spider takes us to the next level. In general, we still come to the command center where we are sent on the first task - to find the missing scientist. Interaction occurs as with a shot - using the left mouse button. You don't have to shoot at them, do you? Therefore, when aiming at such a display, it changes into a cursor. What I especially liked was the implementation of interaction with various consoles. Of the various branching paths, there is a toilet, a cafe (there is a dark toy there!) And a weapons warehouse, but the code for it simply does not exist, that is, it simply cannot be opened in principle yet, the code will appear later, and the plasma gun on the table, not a plasma gun at all, that is, it is taken, but it does not appear in the weapon. Along the way, on some stands, you can download some information on the PDA. In general, we take a card on the table, apparently a watchman, and go to the command center. Moreover, if most of the codes are from hidden places, then without some you simply cannot complete the game. You can also listen to their audiologist.Īll this will have to be used - PDA-cards contain codes and a lot of other useful information. In the e-mail section you can read their mail. In the future, it will be possible to find many such cards, data from them will be downloaded, and the names of the owners of these cards will appear in the list on the left. On the top left are two or three tabs that divide information by type: audio, video, or text. Above, above the target, a list of letters or video files. on the left there is a list of people starting with person, that is, the owner himself. It looks like a pocket computer, contains information about the owner, through it you can read letters (mostly strangers), watch videos and listen to audio. It is worth stopping here and talking about this device separately. On the way to the command center, you will have to go through a scan and get a PDA card. As you might guess, our goal is to announce our arrival. ![]() A certain Chancellor arrives with us and another soldier with him. The rest will be unlocked as the game progresses. Scientist and head of research, Bertruger, is experimenting with teleportation. Something has been going on there lately. So, we land on Mars in order to strengthen the security of a certain UAC organization.
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